AmazeAmazeAmaze and Buddy

Spring 2026 · MIT 2.007 Design and Manufacturing I

The finished 2.007 robot: aluminum chassis with chain-driven spinner, winch motors and a white Delrin trophy lift
The robot

AmazeAmazeAmaze as a 3D model. Drag to rotate.

Summary: Designed and built a robot from scratch for “F.007: Design to Survive,” the 2.007 Design and Manufacturing I competition, a Formula 1 themed game where two robots compete head-to-head on a shared race-themed table. This page follows the project from first concepts and hand calculations through prototyping, fabrication and testing, to a 704–675 match win.

Skills


Strategy and early prototypes

Mini bot, then Buddy. Before starting the main robot, I built a small mini bot as a warm-up for designing it. It began as a simple test chassis to work out the drive layout, then moved to a labeled prototype on a folded sheet-metal body. That warm-up turned into Buddy, my small 3D-printed robot that does laps and paired with the main robot, AmazeAmazeAmaze, at competition.

First test chassis for the mini botAn early labeled prototypeThe compact 3D-printed mini bot

The mini bot's journey: first test chassis, labeled prototype, and Buddy, the final compact 3D-printed version.

Concept on paper. Before any metal was cut for AmazeAmazeAmaze, I mapped the game's scoring actions against how hard each would be to build, to find a strategy that scored well without betting everything on the hardest mechanisms. Then I sketched the spin-wheel module by hand — bearings, spacers, sprockets and motor mounts — to work out how the pieces would stack on a shaft.

Preliminary strategy outline, weighing points against difficultyHand sketch of the spin-wheel module

Preliminary strategy outline (left) and the first hand sketch of the spin-wheel module (right).

Building the robot

The final chassis uses sheet-metal side walls and a base, cut, bent and fastened together, carrying a microcontroller, battery and radio receiver wired to the drive motors and servos.

Sheet-metal parts during assemblyRobot mid-assembly

Sheet-metal parts during fabrication (left) and the robot mid-assembly (right).

Top view of the electronics and drivetrain

Top view of the electronics and drivetrain.

Mechanisms

The spinner

One scoring action spins a wheel on the table: two motors drive a 1:2 gear ratio transmission through a sprocket and chain, turning a Delrin wheel insert. I modeled it in CAD, then built it.

CAD model of the spin-wheel mechanism

The CAD model of the spin-wheel mechanism.

The spinner mechanism in action.

The winch

A second scoring action pulls a tire in with a carabiner, winched back by a separate geared motor pair, sized to output at least 3 N·m of torque.

The winch module on its ownThe finalized winch mounted on the robot

The winch module (left) and the finalized winch on the robot (right).

Being tested and adjusted on the table before a run.

Attachment iteration

I built several small carabiner-style bracket plates with fasteners and a latch element, and tested them against the rails and the wheel on the competition table, iterating between versions.

Bracket prototype on the tableBracket prototypeTwo bracket versions side by side

Bracket prototypes, from the first version to later iterations.

Testing the attachment.

An idea that didn't work

Early on, I prototyped a 3D-printed ratchet-and-pawl mechanism, meant to let the winch hold tension and lock in one direction without the motor fighting the load. It was a good idea on paper, but in practice the pawl didn't catch reliably under load, so I dropped it in favor of the simpler geared winch above. It's still one of the more important parts of the process — it's the iteration that told me what wouldn't work.

Ratchet-and-pawl prototype, frontRatchet-and-pawl prototype, side

The 3D-printed ratchet-and-pawl prototype that didn't make it onto the final robot.

Design review and rules

The final design review. Partway through the build, I put together a full design review: the point strategy, the motor and gearing calculations for each mechanism, the hard design requirements, and the carabiner and spin-wheel iterations. Click through it below.

2.007 design review: point breakdown, calculations and design choices
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Competition rules and scoring. The game, “F.007: Design to Survive,” scores points through the racetrack and road debris, a spinning-tire bonus, tire changes, a spare-tire pull multiplier, a champagne-bottle multiplier, and the trophy lift.

F.007 competition rules and scoring
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Competition day

AmazeAmazeAmaze and Buddy ran on the F.007 table against another team's robot.

AmazeAmazeAmaze and Buddy on the competition floor with the controller

AmazeAmazeAmaze and Buddy on the competition floor.

The Formula 1 themed competition tableMe and my competition partner at the track

The competition table (left), and me with my partner at the track (right).

The robot won its match, 704–675. This is the moment I'm proudest of on this project:

Celebrating the match win on the competition floor

Celebrating the win.